Roadmap
You can find here our current plans for Text Animator for Unity.
In Progress
In Progress
Planned
Planned
Under Research
Under Research
Not working on it
Not working on it
More Feature Examples
New examples videos in the documentation, as references/ways to use the asset for different purposes
More Feature Examples
New examples videos in the documentation, as references/ways to use the asset for different purposes
Timeline Expansion
This feature would allow users to sync effects and animations through the timeline.
Timeline Expansion
This feature would allow users to sync effects and animations through the timeline.
API to calculate typewriters future duration
This method would allow you to automatically calculate how many seconds a typewriter would need in order to run.
It would not be 100% representative, as users might add actions like "waiting for input", which do not have a set/definite timer on them, but it would still give an overview of the amount of seconds needed for that typewriter to finish.
API to calculate typewriters future duration
This method would allow you to automatically calculate how many seconds a typewriter would need in order to run.
It would not be 100% representative, as users might add actions like "waiting for input", which do not have a set/definite timer on them, but it would still give an overview of the amount of seconds needed for that typewriter to finish.
UI Toolkit
We want to port Text Animator for Unity to UI Toolkit, and we are waiting Unity's API to be available.
Once this is done, you should be able to use both TMPro and UIToolkit with all Text Animator features, but until we can't access/modify the mesh via API we don't know, unfortunately, what can be achieved. Stay tuned though, as Unity knows about it and we'll keep you up to date as soon as we have news.
UI Toolkit
We want to port Text Animator for Unity to UI Toolkit, and we are waiting Unity's API to be available.
Once this is done, you should be able to use both TMPro and UIToolkit with all Text Animator features, but until we can't access/modify the mesh via API we don't know, unfortunately, what can be achieved. Stay tuned though, as Unity knows about it and we'll keep you up to date as soon as we have news.
If you have other requests or questions, please do not hesitate to contact us through support / email!
© 2018-2025 Febucci
© 2018-2025 Febucci
© 2018-2025 Febucci