Roadmap

You can find here our current plans for Text Animator for Unity.

In Progress

In Progress

Planned

Planned

Under Research

Under Research

Not working on it

Not working on it

More Feature Examples

New examples videos in the documentation, as references/ways to use the asset for different purposes

More Feature Examples

New examples videos in the documentation, as references/ways to use the asset for different purposes

Timeline Expansion

This feature would allow users to sync effects and animations through the timeline.

Timeline Expansion

This feature would allow users to sync effects and animations through the timeline.

API to calculate typewriters future duration

This method would allow you to automatically calculate how many seconds a typewriter would need in order to run.

It would not be 100% representative, as users might add actions like "waiting for input", which do not have a set/definite timer on them, but it would still give an overview of the amount of seconds needed for that typewriter to finish.

API to calculate typewriters future duration

This method would allow you to automatically calculate how many seconds a typewriter would need in order to run.

It would not be 100% representative, as users might add actions like "waiting for input", which do not have a set/definite timer on them, but it would still give an overview of the amount of seconds needed for that typewriter to finish.

UI Toolkit

We want to port Text Animator for Unity to UI Toolkit, and we are waiting Unity's API to be available.

Once this is done, you should be able to use both TMPro and UIToolkit with all Text Animator features, but until we can't access/modify the mesh via API we don't know, unfortunately, what can be achieved. Stay tuned though, as Unity knows about it and we'll keep you up to date as soon as we have news.

UI Toolkit

We want to port Text Animator for Unity to UI Toolkit, and we are waiting Unity's API to be available.

Once this is done, you should be able to use both TMPro and UIToolkit with all Text Animator features, but until we can't access/modify the mesh via API we don't know, unfortunately, what can be achieved. Stay tuned though, as Unity knows about it and we'll keep you up to date as soon as we have news.

If you have other requests or questions, please do not hesitate to contact us through support / email!